Starfinder Dice Set (7)
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Starfinder Dawn of Flame Dice Set
Here comes the efreeti bright like the Sun, the unconquered villain in her way to ascension to godhood! Yesterday all troubles of characters might have seemed far away, but in this Adventure Path from Paizo Inc. Dawn of Flame everything they know about all known Suns will change, because there will be sun-diving, fight on sundown and a great chance for death in the atomic flames of the sunburst. Yesterday there was a peaceful and quiet universe. Today the GM will drive the team of heroes through a realpath of the fire. That’s the reason why we have made our first fiery dice for Starfinder RPG. We dreamed in Q WORKSHOP about the dice set, made of the best material, that looks like it has been “cut out” of blazing plasma with yellow paint glowing like the corona of a star in elaborated engravings. On the highest face, you find engraved a twelve-point double star, a symbol of pillaging sun that shines above the station in Burning Archipelago, where this campaign mostly takes place. The backgrounds of all digits resemble starship hatches and gates on a space vessel. These dice are durable and we hope that this set will rescue your character from all dangers that lurkin the blinding blaze of the sun.
Light the Fire!
Let’s start a fire as big as a whole star, with plasma bursts and corona explosions. All should be dangerously close to the sun. There should be a team of heroes that risk burning themselves to crisps too. And remember: something burned six times is usually turned into ashes! What else can you fry during the whole campaign?
Fire Starters – a whole orbiting, plying through space giant whale;
Soldiers of Brass – a gang of alien thieves in the middle of a space bazaar;
Sun Divers – your whole team of heroes, if they get to brave…
The Blind City – will you try to burn the secret city built of real plasma?
Solar Strike – it sounds delicious and deadly alike – great solar dragon;
Assault on the Crucible – the Grand Finale needs burning of a witch or a whole team of hags.
Starfinder Signal of Screams Dice Set
Any good horror movie should have two characteristics: lots of screaming people and an exciting monster as the main antagonist. Both things are checked in third Paizo’s Adventure Path for Starfinder RPG. There will be sinful creatures, an evil scientist chooses the Dark Side of Reality, and many bystanders that will go mad and their future doesn’t look so bright. The main Evil is not from this earth, which in the Starfinder universe sounds loomy, but believe us, (spoiler alert!) she is truly from Out There. Signal of Screams can only be better with these dedicated Q WORKSHOP dice because this set is the ultimate tool of dealing with monsters on vacation in a luxury resort located on an asteroid in the Diaspora. Our dice are seven polyhedrons that cause fear of 1+ on any roll. We choose noble cobalt blue with white painting in complexly carved engravings. We made the dice from best material too. On the highest face of each die, there are symbols of the main enemy corporation in game and tiny skulls, because this is the first true horror Adventure Path for Starfinder RPG.
Seven dice for seven sins
This adventure path will also be a great warning against apps for everything (specifically for digitally induced contagious madness). So let’s scream together and try to win in this unbalanced duel against the unspeakable monster and her minions. The death of characters isn’t the biggest problem. The everlasting corruption of all seven sins can be more dangerous and give more “fun” during sessions. Three pieces of advice:
The Diaspora Strain – You believe in vacation? Beware of great sales and opportunities! New , it only sounds peaceful!
The Penumbra Protocol – There is an old saying: Focus on the journey, not the destination. Not in this case! In this case, be careful when you reach your target.
The Heart of Night – Even space has its Other Side and unlucky for you, you get the opportunity to know every nook and cranny!